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technology
·Designing for Shared Devices
Most software assumes one device per person. In much of Africa, one phone serves a household. Here's how we design for account switching, privacy, and multi-user patterns.
By Bryan Fawcett
-
technology
·Designing for Shared Devices
Most software assumes one device per person. In much of Africa, one phone serves a household. Here's how we design for account switching, privacy, and multi-user patterns.
By Bryan Fawcett